Solo and 1–6 player survival-crafting guide hub

Science has gone very wrong.

Survive the 1993 containment disaster beneath GATE Cascade. Scavenge office junk, research improvised recipes, build powered safe zones, fight the Order and escaped entities, and raid portal worlds for renewable resources.

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GATE internal bulletin
ARCHIVE STATUS // 12 GUIDE DEPARTMENTS ONLINEThe complete field-guide archive is open

Start with orientation, then open focused guides for jobs, bases, crafting, cooking, resources, combat, enemies, portal worlds, traders, farming, fishing, and external tools.

Full releaseJuly 22, 2025Official Steam page
GATE://PERSONNEL_DEPARTMENT

Choose one of nine starting jobs.

Jobs set initial skills, experience bonuses, starting trait points, and sometimes equipment or a forced trait. Skills continue growing through use, so every scientist can develop beyond the starting profession.

01
Stealth and mobility

Lab Assistant

A flexible early profession with bonuses to sprinting, sneaking, and strength, plus generous trait points.

SprintingSneakingStrength
02
Medical support

Epimedical Bionomicist

Begins ahead in First Aid and earns medical experience faster while supporting a team through injuries and ailments.

First AidCookingAgriculture
03
Defensive combat

Trans-Kinematic Researcher

A durable physical specialist built around blunt melee, fortitude, sprinting, and strength.

Blunt MeleeFortitudeStrength
04
Building and fabrication

Archotechnic Consultant

Starts ahead in construction and crafting and gains extra Construction XP from deployable projects.

ConstructionCraftingStrength
05
Agriculture

Phytogenetic Botanist

Specializes in crops and renewable resources with strong Agriculture, Cooking, and Strength bonuses.

AgricultureCookingStrength
06
Food and nutrition

Somatic Gastrologist

The dedicated cooking profession, pairing rapid culinary growth with sharp melee and fortitude.

CookingSharp MeleeFortitude
07
Research and utility

Paratheoretical Physicist

A broad technical profession focused on crafting, throwing, research, and useful secondary skills.

CraftingThrowingResearch
08
Offensive combat

Defense Analyst

Starts with security gear and combat bonuses, trading flexibility for the forced Slow Learner trait.

AccuracyReloadingFortitude
09
Blank slate

Summer Intern

Begins without skill bonuses or starting gear but receives the largest pool of points for choosing traits.

12 trait pointsNo forced traitFlexible build
Main facility progression route

The facility is the progression system.

Objectives, keypad hackers, equipment, portal-world resources, and newly opened shortcuts carry the campaign through seven connected sectors.

Progression principleRESEARCH BEFORE ENTRYExplore, analyze, craft, and return with what the next route requires.
ST01
Stabilize

Office Sector

Learn survival needs, establish a powered bench, explore the offices, and secure Power Cells through Flathill.

Starting sector
ST02
Fabricate

Manufacturing West

Navigate the industrial heart of Cascade, work with survivors, and turn metal salvage into stronger equipment.

Order occupied
ST03
Investigate

Cascade Laboratories

Enter advanced study and containment areas filled with escaped subjects, anomalous technology, and new portal routes.

Containment failure
ST04
Break lockdown

Security Sector

Cross the darkened Defense Sector, recover security materials, and survive the threat tied to the Night Realm.

Locked down
ST05
Restore access

Hydroplant

Explore the underground dam, reservoir, power systems, and the routes leading toward the deepest facility levels.

Critical systems
ST06
Reignite

Reactors

Traverse Power Services and the reactor complex while the Order, Gatekeepers, entities, and failed systems collide.

Gatekeeper territory
ST07
Endure

Residence Sector

Prepare for extreme cold, late-game enemies, final objectives, and the frozen residential reaches of Cascade.

Frozen
GATE://FACILITY_DIRECTORY

Seven sectors form the main campaign.

Each area changes the available materials, enemies, hazards, portal access, and technology while reconnecting to Cascade through trams, roads, elevators, and shortcuts.

SectorDepartmentResource profileStatus
01
Administration and managementOffice Sector

Office salvage · food · early electronics

Starting area
02
Engineering and fabricationManufacturing West

Metal · tools · industrial components

Hostile
03
Advanced study and containmentCascade Laboratories

Anomalous matter · advanced tech · specimens

Breached
04
Cascade defense sectorSecurity Sector

Armor · firearms · defense materials

Lockdown
05
Cascade reservoir and damHydroplant

Hydro systems · aquatic life · power equipment

Critical
06
Energy research and distributionReactors

Advanced components · radioactive material · portal tech

Contested
07
Cascade residential sectorResidence Sector

Late-game gear · cold-weather materials · final objectives

Frozen
GATE://TRANSDIMENSIONAL_NETWORK

Facility rules end at the threshold.

Portal Worlds, also called Anteverses, are distinct locations with their own enemies, objectives, and materials. Loose resources reset on a schedule, making them renewable, while properly placed staging areas can persist between resets.

Open the Portal Worlds guide
Coordinate lockUNKNOWN MATERIALWAVEFORM: NONLOCAL · RETURN SIGNAL: ACTIVE
1Entry location mapped
2Hazards identified
3Food and healing packed
4Storage capacity reserved
5Return route confirmed
Research · fabrication · enhancement

Improvise, research, and upgrade.

Recipe ideas come from materials, objects, conversations, and exploration. Research them, share discoveries with nearby scientists, then fabricate equipment from office salvage and anomalous matter.

Prototype work orderAF-WO-014
Powered Crafting Bench

Create a safe zone, then improve it.

Inputs
Analyzed salvage · researched recipes
Station
Powered Crafting Bench
Purpose
Crafting · safe zone · upgrades
Power & logistics

Outlets, plug strips, batteries, lighting, carts, storage access, and powered equipment.

Weapons & armor

Improvised weapons, ammunition, protective gear, traps, repairs, and later enhancement.

Bench upgrades

Healing, nearby storage access, reinforcement, portal suppression, and other safe-zone improvements.

Chemistry & advanced tech

Distill materials into coatings, flasks, and tinctures while developing experimental equipment.

GATE://BASE_OPERATIONS

Turn any powered room into home.

A powered Crafting Bench suppresses normal enemy respawns inside its safe zone. Good bases add water, cooking, storage, farming, charging, repairs, defenses, and convenient routes to the next objective.

Starter base profileOFFICE CAFETERIASTRONG START
Safety82
Space64
Power96
Resources73
Travel78

A practical first base with open floor space, nearby appliances, water access, vending machines, and central routes. Secure the entrances and keep the Crafting Bench powered.

Nutrition department

Food & cafeteria science

Cooking, buffs, spoilage, vending machines, farming, fishing, and reliable team meals.

HUNGERBUFFSRENEWABLE
Biological research

Farming & renewable systems

Planters, water, seeds, crops, unusual flora, and a food loop that survives long expeditions.

GROWTHWATERYIELD
GATE://ACTIVE_RESEARCH_ARCHIVE

Open a focused field guide.

All 12 guide departments are live. Choose the system, location, threat, or survival problem you need help with and continue directly to its dedicated page.

Solo or co-op · Up to six scientists

Specialize, share research, and survive together.

Abiotic Factor supports the full campaign alone or in a research team. Coordinate job bonuses, share researched recipes, divide base work, and prepare equipment together before each sector or portal expedition.

Research group06 / 06

Share researched recipes

Coordinate job and trait strengths

Assign cooking, farming, and construction

Prepare separate portal loadouts

Keep backup supplies at powered benches

Live facility transmission

Abiotic Factor on Twitch

Watch the top live Abiotic Factor channel for fresh research shifts, base projects, portal expeditions, and cooperative survival across the GATE facility.

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