Lab Assistant
A flexible early profession with bonuses to sprinting, sneaking, and strength, plus generous trait points.

Survive the 1993 containment disaster beneath GATE Cascade. Scavenge office junk, research improvised recipes, build powered safe zones, fight the Order and escaped entities, and raid portal worlds for renewable resources.
Start with orientation, then open focused guides for jobs, bases, crafting, cooking, resources, combat, enemies, portal worlds, traders, farming, fishing, and external tools.
Jobs set initial skills, experience bonuses, starting trait points, and sometimes equipment or a forced trait. Skills continue growing through use, so every scientist can develop beyond the starting profession.
A flexible early profession with bonuses to sprinting, sneaking, and strength, plus generous trait points.
Begins ahead in First Aid and earns medical experience faster while supporting a team through injuries and ailments.
A durable physical specialist built around blunt melee, fortitude, sprinting, and strength.
Starts ahead in construction and crafting and gains extra Construction XP from deployable projects.
Specializes in crops and renewable resources with strong Agriculture, Cooking, and Strength bonuses.
The dedicated cooking profession, pairing rapid culinary growth with sharp melee and fortitude.
A broad technical profession focused on crafting, throwing, research, and useful secondary skills.
Starts with security gear and combat bonuses, trading flexibility for the forced Slow Learner trait.
Begins without skill bonuses or starting gear but receives the largest pool of points for choosing traits.
Objectives, keypad hackers, equipment, portal-world resources, and newly opened shortcuts carry the campaign through seven connected sectors.
Learn survival needs, establish a powered bench, explore the offices, and secure Power Cells through Flathill.
Navigate the industrial heart of Cascade, work with survivors, and turn metal salvage into stronger equipment.
Enter advanced study and containment areas filled with escaped subjects, anomalous technology, and new portal routes.
Cross the darkened Defense Sector, recover security materials, and survive the threat tied to the Night Realm.
Explore the underground dam, reservoir, power systems, and the routes leading toward the deepest facility levels.
Traverse Power Services and the reactor complex while the Order, Gatekeepers, entities, and failed systems collide.
Prepare for extreme cold, late-game enemies, final objectives, and the frozen residential reaches of Cascade.
Each area changes the available materials, enemies, hazards, portal access, and technology while reconnecting to Cascade through trams, roads, elevators, and shortcuts.
Office salvage · food · early electronics
Starting areaMetal · tools · industrial components
HostileAnomalous matter · advanced tech · specimens
BreachedArmor · firearms · defense materials
LockdownHydro systems · aquatic life · power equipment
CriticalAdvanced components · radioactive material · portal tech
ContestedLate-game gear · cold-weather materials · final objectives
FrozenPortal Worlds, also called Anteverses, are distinct locations with their own enemies, objectives, and materials. Loose resources reset on a schedule, making them renewable, while properly placed staging areas can persist between resets.
Open the Portal Worlds guideRecipe ideas come from materials, objects, conversations, and exploration. Research them, share discoveries with nearby scientists, then fabricate equipment from office salvage and anomalous matter.
Outlets, plug strips, batteries, lighting, carts, storage access, and powered equipment.
Improvised weapons, ammunition, protective gear, traps, repairs, and later enhancement.
Healing, nearby storage access, reinforcement, portal suppression, and other safe-zone improvements.
Distill materials into coatings, flasks, and tinctures while developing experimental equipment.
A powered Crafting Bench suppresses normal enemy respawns inside its safe zone. Good bases add water, cooking, storage, farming, charging, repairs, defenses, and convenient routes to the next objective.
A practical first base with open floor space, nearby appliances, water access, vending machines, and central routes. Secure the entrances and keep the Crafting Bench powered.
Cooking, buffs, spoilage, vending machines, farming, fishing, and reliable team meals.
Planters, water, seeds, crops, unusual flora, and a food loop that survives long expeditions.
All 12 guide departments are live. Choose the system, location, threat, or survival problem you need help with and continue directly to its dedicated page.
Trader locations, currencies, exchanges, progression requirements, and worthwhile purchases.
Recipes, stations, materials, repair loops, and improvised equipment.
Recipes, ingredients, hunger, buffs, spoilage, and reliable meal preparation.
A first-shift plan for needs, scavenging, tools, base setup, and early mistakes.
Where materials appear, what they build, and when they become useful.
Entry points, environments, resources, hazards, and expedition readiness.
Compare space, safety, power, travel access, and nearby resources.
Starting professions, useful traits, skill growth, and team specializations.
Damage, protection, ammunition, crafting, repair, and progression comparisons.
Behavior, habitat, threat level, drops, weaknesses, and recommended response.
Crops, planters, water, fertilizer, fishing, and renewable food systems.
Official resources, trusted references, maps, databases, and useful utilities.
Abiotic Factor supports the full campaign alone or in a research team. Coordinate job bonuses, share researched recipes, divide base work, and prepare equipment together before each sector or portal expedition.
Share researched recipes
Coordinate job and trait strengths
Assign cooking, farming, and construction
Prepare separate portal loadouts
Keep backup supplies at powered benches
Research toolkit
Community references, maps, guides, mods, server listings, and discussion spaces for research beyond the facility archive.
Game reference
Player-maintained reference for items, recipes, enemies, locations, skills, progression, and game systems.
Route planning
Interactive maps and checklists for facility sectors, important locations, collectibles, and encounters.
Community guides
Player-written walkthroughs covering progression, crafting, maps, builds, achievements, and troubleshooting.
Mods and utilities
Browse community mods, utilities, collections, requirements, and installation notes for the PC version.
Server discovery
Search public Abiotic Factor servers and compare their player counts, status, location, and version.
Player community
Community questions, base tours, discoveries, progression advice, update discussions, and shared experiments.
Video guides
Abiotic Factor videos covering useful discoveries, progression help, locations, strategies, and gameplay guidance.
These third-party resources are independent from Bamboo Gaming and Deep Field Games. Watch for spoilers, check information dates after game updates, and review installation instructions before using community mods.
Live facility transmission
Watch the top live Abiotic Factor channel for fresh research shifts, base projects, portal expeditions, and cooperative survival across the GATE facility.
Verified research channels
Trusted destinations for Deep Field Games announcements, releases, community channels, and official media.
External links open in a new tab. Downloads and account details should only be handled through official Abiotic Factor, Deep Field Games, Steam, Discord, or platform domains.