Starships, hunting, upgrades, storage, and custom builds
No Man's Sky Ships Guide
Starships are your transport, storage, combat platform, and identity in No Man's Sky. This guide explains which ship types matter, what beginners should aim for first, how to hunt S-Class ships, how to build custom ships, and which upgrades actually make flying feel better.
Everything You Need To Know About Ships Updated for 2025
Quick Ship Tips
Start here if you just want the practical version before the deeper ship systems.
A Solar Ship is one of the best first serious upgrades because Vesper Sail improves fuel efficiency, speed, and launch recharge.
Sentinel Interceptors are excellent all-rounders once you understand dissonant planets.
Use the Analysis Visor to scan landed ships before talking to pilots.
Install Economy Scanner and Conflict Scanner before serious ship hunting.
Move your own ship off a trade outpost pad so more NPC ships can land.
Group similar ship upgrades together for adjacency bonuses.
Do not archive or trade a ship before emptying its cargo.
Build custom ships mostly for looks first; perfect stat hunting is optional.
Recommendations
Best Beginner Ships
You do not need the perfect ship immediately. Your first real goal should be a ship that feels good, handles basic combat, and does not constantly punish you with fuel problems.
Best first target: S-Class Solar Ship
Solar Ships are great early because the Vesper Sail makes travel smoother, reduces launch-fuel pressure, and gives the ship a strong all-around feel without needing perfect upgrades.
Best free money route: Sentinel Interceptor
Once you can find dissonant planets, Interceptors are excellent. Keep one if you like it, or scrap extras to fund a better ship.
Best combat classic: Fighter
Fighters are simple, strong, and easy to understand. They are a good pick if you mostly care about dogfights and weapon damage.
Best lucky find: Exotic
If an Exotic lands naturally and you can afford it, it is usually worth considering. Do not stall your whole save waiting for one, though.
Ship Types
Every Main Starship Type Explained
Each ship type has a different identity. Some are better for combat, some for travel, some for storage, and some are mostly about style.
Solar Ship
Best early all-rounder
One of the strongest beginner recommendations. Solar Ships look great, are common in outlaw systems, and their Vesper Sail makes flying smoother.
Strengths
Vesper Sail helps pulse efficiency and launch recharge.
Good damage and handling for most players.
Can be assembled through the Starship Fabricator.
Watch out for
Lower hyperdrive focus than Explorers.
Best hunting usually means visiting outlaw systems.
Sentinel Interceptor
Best free high-value ship
A fantastic ship once you can handle dissonant planets. Even lower-class Interceptors can be worth claiming or scrapping.
Strengths
Can hover in place, which feels amazing on planets.
Strong all-around stats and unique designs.
Great for earning units by scrapping extras.
Watch out for
Uses some different resources and repair materials.
Requires dissonant planet steps before claiming.
Fighter
Combat-focused classic
Great if you want damage and responsive combat. Less useful if your main goal is long-range exploration.
Strengths
High damage potential.
Good maneuverability.
Most flexible classic ship type for custom building.
Watch out for
Lower hyperdrive range.
Can get expensive to expand if you start with limited slots.
Explorer
Travel and exploration
Good for players who care more about warping and exploring than dogfighting.
Strengths
Strong hyperdrive range.
Lower launch fuel cost.
Can be built with custom parts.
Watch out for
Lower combat damage.
Not as exciting if you want a main fighting ship.
Hauler
Storage and shields
Useful if you love big ships, shields, and storage, but they can feel clunky compared to faster ships.
Strengths
High shield bonus.
Large storage focus.
Can be customized through the fabricator.
Watch out for
Low maneuverability.
Storage matters less once you have bases, freighters, and multiple ships.
Exotic
Rare S-Class collector ship
Excellent if you find one, but not something every beginner should wait around for immediately.
Strengths
Always S-Class.
Strong balanced stats.
Small, stylish, and highly collectible.
Watch out for
Rare spawn.
You cannot fabricate one directly.
Shuttle
Basic all-rounder
Fine early if you like the look, but usually not the ship type most players chase long-term.
Strengths
Easy to find.
Balanced enough for basic use.
Can be cheap compared to flashier ships.
Watch out for
No standout specialty.
Cannot currently be custom-built.
Living Ship
Organic collector ship
Worth getting if you love the style, but not the best practical beginner recommendation.
Strengths
Unique organic design.
Uses organic technology.
Always feels different from normal ships.
Watch out for
Slow quest and expensive follow-up ships.
Upgrading is more awkward than regular starships.
Ship Classes
Higher class usually means stronger bonuses and more upgrade potential.
C-Class
Lowest class, fewest bonuses, and usually the cheapest. Fine for scrapping, collecting parts, or temporary use.
B-Class
A small step up, but usually not worth heavy investment unless you love the design and plan to upgrade later.
A-Class
Good enough for most players. Often a smart buy if you like the ship and do not want to wait for S-Class.
S-Class
Best class tier, more supercharged slots, and stronger stat potential. Expensive, but ideal for long-term favorites.
Core Stats Explained
Use stats to guide decisions, but do not let numbers ruin the fun of flying a ship you like.
Damage Potential
A ship's base damage matters, but your actual weapon DPS depends heavily on the weapon and its upgrades. Do not install every weapon just to inflate the stat screen.
Shields
Useful for survival, especially on Haulers, but less exciting once you can recharge shields quickly or use Phase Beam to steal shields.
Hyperdrive Range
Great for Explorers and early exploration, but later your freighter can handle many long-distance jumps.
Maneuverability
One of the most noticeable everyday stats. It affects turning, responsiveness, chasing targets, and how good the ship feels to fly.
Cargo / Tech Slots
Slots matter, but they can become very expensive to expand. Do not fully upgrade every ship unless it is a long-term favorite.
Unique Technology
Some ship types have unique tech, like Solar Ship Vesper Sails or Sentinel Interceptor hover capability.
How to Hunt S-Class Ships
Ship hunting is mostly about choosing the right system, cycling ship waves efficiently, and scanning before buying.
Step 1
Install an Economy Scanner and Conflict Scanner.
Step 2
Use the Galaxy Map to find wealthy or outlaw systems.
Step 3
Use the Economy Scanner to locate a trade outpost.
Step 4
Land nearby or move your ship off the pads so NPC ships have room.
Step 5
Stand on the outpost and scan incoming ships with the Analysis Visor.
Step 6
If you do not like the wave, reload your restore point and check the next wave.
Step 7
Bring enough units before committing to a hunt.
System race matters
Vy'keen systems favor Fighters, Gek systems favor Haulers, Korvax systems favor Explorers, and outlaw systems are the best place to look for Solar Ships. If you are hunting a specific ship type, pick systems that favor that type.
Free Ships
Crashed Ships, Scrapping, and Interceptors
Buying ships is simple, but crashed ships and Sentinel Interceptors can be better for players who want free ships, salvage money, or rare designs.
Crashed Ship Methods
Free ships usually take more searching, but they can be worth claiming or scrapping.
Planetary Charts
Buy emergency/distress charts from the Cartographer with Navigation Data. They can lead to crashed ships, though not every signal is the one you want.
Transmission Towers
Solve the tower puzzle and it may reveal a distress signal. Sometimes it leads to a crashed ship; sometimes it leads somewhere else.
Nautilon Scanner
Great for drowned ships on ocean planets once you have the submarine and scanner upgrade.
Minotaur / Exocraft Scanning
Useful for distress beacons and planetary searching when you want a more active crash-hunting route.
Sentinel Interceptor Path
Interceptors are one of the best advanced beginner targets.
1Find a dissonant system in the Galaxy Map.
2Land on a corrupted/dissonant planet.
3Look for Dissonance Resonators.
4Destroy Resonators until you get an Echo Locator.
5Use the Echo Locator to find a Harmonic Camp.
6Solve the harmonic terminal puzzle.
7Use the camp terminal to locate a crashed Sentinel Interceptor.
8Repair it, claim it, keep it, or scrap it for units.
Living Ships
Unique and stylish, but not the easiest practical upgrade path.
First Living Ship requires the Starbirth quest.
You need a Void Egg from the Space Anomaly.
The first quest takes real time and is slower than normal ship hunting.
Additional Living Ships usually require another Void Egg and Nanites.
Living Ships are mostly worth chasing for style, collection, and uniqueness.
Ship Storage and Archive Tips
Collectors have more room now, but cargo management still matters.
Keep your main active ships clean and organized.
Empty loose cargo before trading, scrapping, or archiving a ship.
Installed technology is generally the important part to preserve.
The freighter archive helps collectors keep more ships without constantly trading favorites away.
Do not use archived ships as cargo storage unless you are sure how the current system handles cargo.
Starship Fabricator and Custom Ships
Custom ship building is great for players who care about looks, colors, and building a fleet that feels personal.
Fighter
Fuselage, wings, thruster, Reactor Core
Hauler
Cockpit, wings, thruster, Reactor Core
Explorer
Left wing, hull, right wing, Reactor Core
Solar
Fuselage, wings, sail, Reactor Core
How parts work
Bring a ship to a space station, use Starship Outfitting, and extract one customization module. You get the selected part, not the normal full scrap payout.
How Reactor Cores work
Buy a Reactor Core from the Starship Research merchant. The core determines the starting class of the assembled ship.
Build for looks first
Stats and supercharged slots can vary by station and part combination. For most players, the best custom ship is one you actually enjoy flying.
Corvette note
Corvette-class ships are a newer, separate custom ship system. This page focuses on classic starships, but a dedicated Corvette guide could make sense later if you want to cover that system in detail.
Upgrades
Best Ship Upgrades
Upgrade placement matters almost as much as the upgrades themselves. Put similar tech together, watch for colored adjacency borders, and use supercharged slots carefully.
Launch System Recharger
One of the best quality-of-life upgrades because it reduces how often you need to craft or recharge launch fuel.
Pulse Engine Upgrades
Improve speed, maneuverability, and fuel efficiency. These make every ship feel better.
Teleport Receiver
Lets you transfer items to and from your ship at a longer range, which is useful while exploring or building.
Economy Scanner
Essential for finding better economies and locating trade outposts for ship hunting.
Conflict Scanner
Helps identify outlaw or high-conflict systems, which matters for ship hunting and combat risk.
Infra-Knife + Phase Beam
A strong combat pairing: Infra-Knife for damage and Phase Beam for shield sustain.
Supercharged Slot Layouts
Do not chase big stat numbers blindly. A balanced ship usually feels better than a one-stat screenshot build.
Balanced beats flashy
Four adjacent supercharged slots can create big numbers, but it can also over-focus one stat. For most players, a balanced ship feels better.
3+1 layout
Great for putting three slots into a main weapon or engine setup, then one slot into maneuverability or utility.
2+2 layout
Good for Fighters or ships that already have strong damage, because you can split slots between weapons and maneuverability.
Check before investing
Before spending huge units or nanites, create a restore point, upgrade enough tech slots to inspect the top rows, then reload if the layout is bad.
Beginner Ship Mistakes
Most ship mistakes are not permanent, but they can cost a lot of units, time, or inventory.
Trading a ship without moving cargo
Always transfer cargo first. This is the easiest way to lose valuable resources by accident.
Buying only for class
A ship you enjoy flying is usually better than an S-Class ship you hate looking at.
Ignoring trade outposts
Trade outposts cycle ships quickly and are usually better than waiting inside a space station.
Chasing perfect stats too early
Perfect supercharged slots and perfect rolls are late-game goals. Beginners should focus on a useful ship first.
Scrapping the wrong active ship
The Starship Outfitting Terminal works on your active ship. Double-check before salvaging.
Extracting parts expecting normal scrap payout
Customization-module extraction gives you ship parts, not the same normal unit payout as scrapping.
Keep Going
Next No Man's Sky Guides
Ships connect naturally into resources, freighters, and base systems, so these are the best internal links to build around this page.