Valheim hub

Biome database and roadmap

Valheim biomes, resources and progression

Browse biome associations, recipes, creatures, building pieces and boss goals. Catalog values come from the Valheim 1.0.7 snapshot.

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Current data relationships

Biome counts are calculated from the published item, recipe, creature, boss, and building catalogs.

Deep North is included

The final biome now uses the verified Valheim 1.0.7 item, recipe, creature, building, and boss catalogs.

Current world path

Biome order and catalog coverage

Ocean appears after Black Forest as the main travel biome. The boss path continues through Swamp, Mountains, Plains, Mistlands, Ashlands, and the Deep North.

Starter biome

Meadows

The Meadows teaches shelter, food, rested status, basic crafting, hunting, and the first boss progression step.

Items
147
Creatures
6
Recipes
31
Building
163
Progression boss
Eikthyr

500 base health · Offer 2 Deer Trophies

Establish the first safe base.
Collect food, hides, trophies, wood, stone, and flint.
Open biome record
Bronze Age

Black Forest

The Black Forest introduces copper, tin, Burial Chambers, Surtling Cores, forge progression, portals, and stronger enemies.

Items
135
Creatures
12
Recipes
48
Building
28
Progression boss
The Elder

2,500 base health · Offer 3 Ancient Seeds

Mine copper and tin and begin bronze production.
Build the Kiln, Smelter, Forge, portals, and a Karve.
Open biome record
Travel and sea resources

Ocean

The Ocean connects distant islands and provides chitin, serpent materials, fish, and the transport route for non-teleportable metals.

Items
32
Creatures
1
Recipes
8
Building
1
Locate new islands and progression biomes.
Gather chitin from Leviathans.
Open biome record
Iron Age

Swamp

The Swamp combines constant wet status, poison threats, Sunken Crypts, iron, and a major increase in combat difficulty.

Items
114
Creatures
15
Recipes
40
Building
42
Progression boss
Bonemass

5,000 base health · Offer 10 Withered Bones

Open Sunken Crypts with the Swamp Key.
Mine scrap iron and improve gear, stations, and transport.
Open biome record
Silver Age

Mountains

The Mountains introduce freezing, steep terrain, silver, obsidian, Frost Caves, wolves, drakes, and Moder.

Items
99
Creatures
11
Recipes
36
Building
22
Progression boss
Moder

7,500 base health · Offer 3 Dragon Eggs

Mine silver and obsidian.
Upgrade Mountain armor, weapons, food, and arrows.
Open biome record
Black Metal Age

Plains

The Plains unlock black metal, barley, flax, advanced processing stations, padded armor, baking, and Yagluth progression.

Items
109
Creatures
14
Recipes
37
Building
17
Progression boss
Yagluth

10,000 base health · Offer 5 Fuling Totems

Collect black metal scrap, barley, flax, and Fuling Totems.
Build the Blast Furnace, Windmill, Spinning Wheel, and Stone Oven.
Open biome record
Eitr and magic

Mistlands

Mistlands progression centers on visibility, difficult terrain, Black Cores, sap, refined eitr, advanced stations, and magic.

Items
110
Creatures
11
Recipes
46
Building
39
Progression boss
The Queen

12,500 base health · Use a Sealbreaker to enter the Infested Citadel

Collect Black Cores and Sealbreaker fragments.
Gather sap, soft tissue, carapace, and magic resources.
Open biome record
Late endgame

Ashlands

Ashlands is a late-game frontier built around a difficult landing, constant combat pressure, new materials, fortification, and Fader.

Items
159
Creatures
14
Recipes
71
Building
57
Progression boss
Fader

25,000 base health · Complete the bell ritual at Fader's altar

Secure a forward base and gather Ashlands resources.
Upgrade current endgame weapons, armor, food, and stations.
Open biome record
Valheim 1.0 endgame

Deep North

The Deep North is Valheim's final biome, with extreme cold, new northern resources, bloodgold equipment, advanced crafting, and Kall Fimbulbringer.

Items
207
Creatures
27
Recipes
109
Building
52
Progression boss
Kall Fimbulbringer

47,000 encounter health · Offer 3 Malicious Blood

Gather northern materials and unlock the bloodgold crafting chain.
Upgrade Deep North food, armor, weapons, and building stations.
Open biome record

Before moving forward

Biome preparation fundamentals

Upgrade food

New meals and meads are one of the largest power increases between biomes.

Protect recovery

Place safe portals, spare supplies, and transport routes before taking major risks.

Match resistance

Poison, frost, fire, pierce, and elemental threats reward specific preparation.

Finish station upgrades

Recipes and quality levels often remain locked until the relevant station reaches the required level.

Use the databases together

The embedded community video covers seven biomes in 2025 and predates the 1.0 Deep North release. Use the linked snapshot records for the northern biome.

Final biome database

Explore the Deep North snapshot

Open the dedicated page for verified northern resources, recipes, creatures, building pieces, and the Kall Fimbulbringer encounter.

Open Deep North database