The Meadows teaches shelter, food, rested status, basic crafting, hunting, and the first boss progression step.
- Items
- 140
- Creatures
- 18
- Recipes
- 31
- Building
- 163
500 base health · Offer 2 Deer Trophies
Biome database and roadmap
Browse each biome’s current items, recipes, creatures, building pieces, boss, preparation guidance, and progression goals. Catalog values are verified against Valheim 1.0.7.
Biome counts are calculated from the published item, recipe, creature, boss, and building catalogs.
The final biome now uses the verified Valheim 1.0.7 item, recipe, creature, building, and boss catalogs.
Current world path
Ocean appears after Black Forest as the main travel biome. The boss path continues through Swamp, Mountains, Plains, Mistlands, Ashlands, and the Deep North.
The Meadows teaches shelter, food, rested status, basic crafting, hunting, and the first boss progression step.
500 base health · Offer 2 Deer Trophies
The Black Forest introduces copper, tin, Burial Chambers, Surtling Cores, forge progression, portals, and stronger enemies.
2,500 base health · Offer 3 Ancient Seeds
The Ocean connects distant islands and provides chitin, serpent materials, fish, and the transport route for non-teleportable metals.
The Swamp combines constant wet status, poison threats, Sunken Crypts, iron, and a major increase in combat difficulty.
5,000 base health · Offer 10 Withered Bones
The Mountains introduce freezing, steep terrain, silver, obsidian, Frost Caves, wolves, drakes, and Moder.
7,500 base health · Offer 3 Dragon Eggs
The Plains unlock black metal, barley, flax, advanced processing stations, padded armor, baking, and Yagluth progression.
10,000 base health · Offer 5 Fuling Totems
Mistlands progression centers on visibility, difficult terrain, Black Cores, sap, refined eitr, advanced stations, and magic.
12,500 base health · Use a Sealbreaker to enter the Infested Citadel
Ashlands is a late-game frontier built around a difficult landing, constant combat pressure, new materials, fortification, and Fader.
25,000 base health · Complete the bell ritual at Fader's altar
The Deep North is Valheim's final biome, with extreme cold, new northern resources, bloodgold equipment, advanced crafting, and Kall Fimbulbringer.
47,000 encounter health · Offer 3 Malicious Blood
Before moving forward
New meals and meads are one of the largest power increases between biomes.
Place safe portals, spare supplies, and transport routes before taking major risks.
Poison, frost, fire, pierce, and elemental threats reward specific preparation.
Recipes and quality levels often remain locked until the relevant station reaches the required level.
Biome detail pages now link directly into the item, creature, boss, recipe, and building records associated with each stage.
Final biome database
Open the dedicated page for verified northern resources, recipes, creatures, building pieces, and the Kall Fimbulbringer encounter.
Open Deep North database