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White Algae
Fish

White Algae

It's super slimy.

Fish →

Base sale value

25g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes
Catch difficulty
5
Movement pattern
floater

Fishing

4

Rod fishing: SewerLate-game source

Location
Sewer
Spawn season
No season gate on this entry
Ordinary time
06:00–26:00; end exclusive
Ordinary weather
both
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: Bug Land

Location
Bug Land
Spawn season
No season gate on this entry
Ordinary time
06:00–26:00; end exclusive
Ordinary weather
both
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: Witch Swamp

Location
Witch Swamp
Spawn season
No season gate on this entry
Ordinary time
06:00–26:00; end exclusive
Ordinary weather
both
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Rod fishing: Underground Mine

Location
Underground Mine
Spawn season
No season gate on this entry
Ordinary time
06:00–26:00; end exclusive
Ordinary weather
both
Minimum skill
0
  • Candidate source, not a guaranteed catch. Default and location rules are merged, ordered and checked against your cast and save.
  • Magic Bait can bypass some season/time/weather gates, but not every catch condition.

Fish Pond production

1

Pond produce: Ghostfish

Stocked fish
Ghostfish
Candidate output
White Algae × 5
Reproduction time
Derived from fish value by game logic; not a fixed source duration
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 9 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Cooking & crafting

1

Pale Broth — cooking

Used as an ingredient

Output
1 × Pale Broth
  • Marnie: 3 friendship hearts; recipe delivery/letter progress must also be satisfied.
  • Equipment: A kitchen or usable Cookout Kit.
  • 2 × White Algae.
Recipe ingredients & learning sources →

Bundle uses

1

Wild Medicine — remixed possibility

Candidate donation
5 × White Algae; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 3 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Hated by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations