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Sunflower
Crops

Sunflower

A common misconception is that the flower turns so it's always facing the sun.

Crops →

Base sale value

80g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Growing

1

Grow Sunflower

Seasons
Summer, Fall
Growth stages
1 + 2 + 3 + 2 days
First harvest
8 days before modifiers
Regrowth
Does not regrow
Base harvest
1 items
Harvest method
Grab
  • Growth modifiers, planting date and location rules can change the timeline. This is not a profit calculation.
  • Needs watering, except where a specific mechanic supplies it.

Machine processing

2

Oil Maker → Oil

Inputs / alternatives
1 × Sunflower
Output candidates
Oil × 1
Processing time
60 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Seed Maker: Sunflower → Sunflower Seeds

Input
1 × Sunflower
Ordinary output
1–3 × Sunflower Seeds
Processing time
20 in-game minutes
  • Requires an eligible crop harvest; passing the general tag check alone is insufficient. Coffee Beans and Fiber are excluded by their banning tag.
  • Mutually exclusive branches: first draw below 0.5% gives 1 Ancient Seeds; otherwise a second draw below 2% gives 1–4 Mixed Seeds; otherwise gives 1–3 corresponding crop seeds. The second roll is conditional, not a flat 2% final chance.

Bundle uses

3

Dye — standard bundle

Donation
1 × Sunflower; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 6 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Garden — remixed possibility

Candidate donation
1 × Sunflower; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Dye — remixed possibility

Candidate donation
1 × Sunflower; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices and bracket alternatives select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 6 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Haley

Liked by

Abigail · Alex · Caroline · Demetrius · Elliott · Emily · Evelyn · Gus · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Disliked by

Clint · George · Sebastian

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations