Browse the catalogue
Squid Ink
Other items

Squid Ink

Squid use this ink to confuse would-be predators.

Other items →

Some sources below mention late-game locations or progression.

Base sale value

110g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Fish Pond production

9

Pond produce: Squid

Stocked fish
Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 7 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Squid

Stocked fish
Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 5 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Squid

Stocked fish
Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 3 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Squid

Stocked fish
Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Midnight Squid

Stocked fish
Midnight Squid
Candidate output
Squid Ink × 2
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 10 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Midnight Squid

Stocked fish
Midnight Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 7 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Show 3 more fish pond production entries

Pond produce: Midnight Squid

Stocked fish
Midnight Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 5 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Midnight Squid

Stocked fish
Midnight Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 3 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Pond produce: Midnight Squid

Stocked fish
Midnight Squid
Candidate output
Squid Ink × Runtime-defined
Reproduction time
3 days
  • Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
  • Requires population 0 or higher, plus any pond population quests.
  • Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.

Purchasing

1

Buy at Desert Festival ElliottLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
5
Stock scope
Global
Barter cost
30 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Cooking & crafting

2

Bundle uses

1

Fish Farmer's — remixed possibility

Candidate donation
1 × Squid Ink; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 2 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Elliott

Neutral for

Abigail · Alex · Caroline · Clint · Demetrius · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations