Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 7 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 5 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 3 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 0 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 10 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 7 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 5 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 3 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 0 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.
Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →