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Pale Ale
Food & drinks

Pale Ale

Drink in moderation.

Food & drinks →

Some sources below mention late-game locations or progression.

Base sale value

300g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes
Food type
Drink

Purchasing

2

Buy at Desert Festival PamLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Barter cost
30 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Buy at Resort BarLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
No finite cap in this entry
Stock scope
Global
Base purchase price
1000 gold
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Machine processing

2

Cask → input-dependent output

Inputs / alternatives
1 × Pale Ale
Output candidates
Runtime-selected output × Runtime-defined
Processing time
Trigger-based or runtime-defined; not an instant crafting recipe
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • A runtime output handler determines additional item properties or outcomes.

Keg → Pale Ale

Inputs / alternatives
1 × Hops
Output candidates
Pale Ale × 1
Processing time
2250 in-game minutes
  • Equipment: Keg
  • Input alternative: Hops
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Bundle uses

1

Brewer's — remixed possibility

Candidate donation
1 × Pale Ale; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Pam

Liked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pierre · Robin · Sam · Shane · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Jas · Penny · Sebastian · Vincent

Show progression-sensitive recipients
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations