Some sources below mention late-game locations or progression.
Base sale value
0g
Normal-quality base value before professions and profit-margin settings. Not purchase price or profit. A zero value does not confirm an item can be sold.
Fish Pond production
3
Pond produce: Octopus
Stocked fish
Octopus
Candidate output
Omni Geode × 3
Reproduction time
Derived from fish value by game logic; not a fixed source duration
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 9 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Pond produce: Octopus
Stocked fish
Octopus
Candidate output
Omni Geode × 10
Reproduction time
Derived from fish value by game logic; not a fixed source duration
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 9 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Pond produce: Octopus
Stocked fish
Octopus
Candidate output
Omni Geode × Runtime-defined
Reproduction time
Derived from fish value by game logic; not a fixed source duration
Fish Pond production, separate from catching a fish. The lowest-precedence matching pond rule is used; production and output selection remain conditional.
Requires population 9 or higher, plus any pond population quests.
Output rolls, population and animal-cracker effects can change quantity. A candidate is not a guaranteed daily product.
Other acquisition
4
Artifact spots: Island SouthLate-game source
Possible source only; season, location selection, random rolls and save progress can affect availability.
Artifact spots: Island South EastLate-game source
Possible source only; season, location selection, random rolls and save progress can affect availability.
Artifact spots: Island WestLate-game source
Possible source only; season, location selection, random rolls and save progress can affect availability.
Artifact spots: Island NorthLate-game source
Possible source only; season, location selection, random rolls and save progress can affect availability.
Purchasing
2
Buy at Oasis
Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
3
Stock scope
Global
Base purchase price
500 gold
Day of week: Wednesday.
Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.
Buy at Krobus’s shopLate-game source
Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
1
Stock scope
Global
Base purchase price
300 gold
Day of week: Tuesday.
Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.
Trading uses
6
Use as payment: Artifact Trove at Desert TradeLate-game source
Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.
Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →