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Green Tea
Food & drinks

Green Tea

A pleasant, energizing beverage made from lightly processed tea leaves.

Food & drinks →

Some sources below mention late-game locations or progression.

Base sale value

100g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes
Food type
Drink

Purchasing

1

Buy at Desert Festival CarolineLate-game source

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
5
Stock scope
Global
Barter cost
10 × Calico Egg
  • Shop/item price rules and profit-margin settings may adjust the final price; listed purchase amounts are not sale values.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Machine processing

1

Keg → Green Tea

Inputs / alternatives
1 × Tea Leaves
Output candidates
Green Tea × 1
Processing time
180 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Bundle uses

1

Brewer's — remixed possibility

Candidate donation
1 × Green Tea; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 4 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Caroline · Lewis

Liked by

Abigail · Alex · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jodi · Leah · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Hated by

Jas · Vincent

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations