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Goat Cheese
Artisan goods

Goat Cheese

Soft cheese made from goat's milk.

Artisan goods →

Base sale value

400g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

At a glance

Edible
Yes

Machine processing

3

Cask → input-dependent output

Inputs / alternatives
1 × Goat Cheese
Output candidates
Runtime-selected output × Runtime-defined
Processing time
Trigger-based or runtime-defined; not an instant crafting recipe
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • A runtime output handler determines additional item properties or outcomes.

Cheese Press → Goat Cheese

Inputs / alternatives
1 × Goat Milk
Output candidates
Goat Cheese × 1
Processing time
200 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Cheese Press → Goat Cheese

Inputs / alternatives
1 × L. Goat Milk
Output candidates
Goat Cheese × 1
Processing time
200 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.
  • Output quality: gold.

Bundle uses

2

Artisan — standard bundle

Donation
1 × Goat Cheese; minimum normal quality
  • Standard template. Your save may use remixed selections; confirm the active in-game bundle before donating.
  • 6 slots required; listed alternatives may exceed the required slots.
Read the Community Center guide →

Artisan — remixed possibility

Candidate donation
1 × Goat Cheese; minimum normal quality
  • Remixed possibility, not an active-save checklist. Bundle sets, slot choices select which candidates appear.
  • One alternative per grouped slot is selected; remaining slots follow the template.
  • 6 selected slots required. The full candidate pool is not simultaneously required.
Read the Community Center guide →

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Loved by

Leah · Robin

Liked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Jodi · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Sam · Shane · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Disliked by

Harvey

Hated by

Jas · Sebastian · Vincent

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations