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Coffee Bean
Crops

Coffee Bean

Plant in spring or summer to grow a coffee plant. Place five beans in a keg to make coffee.

Crops →

Base sale value

15g

Normal-quality base value before professions and profit-margin settings. Not purchase price or profit.

Growing

1

Grow Coffee Bean

Seasons
Spring, Summer
Growth stages
1 + 2 + 2 + 3 + 2 days
First harvest
10 days before modifiers
Regrowth
2 days
Base harvest
4 items
Harvest method
Grab
  • Growth modifiers, planting date and location rules can change the timeline. This is not a profit calculation.
  • Extra harvest rolls repeat at 2% until a roll fails; the base range is not a hard maximum.
  • Needs watering, except where a specific mechanic supplies it.

Purchasing

1

Buy at Traveler

Purchase type
Item offer
Offer stack
1 items before modifiers
Listed stock
1
Stock scope
Global
Base purchase price
2500 gold
  • Season requirement: fall or winter.
  • A random eligibility roll applies; seeded/day-specific selection may be involved.
  • Shop access, owner, opening times and current stock must also be satisfied. This is not a guarantee the offer is available now.

Machine processing

1

Keg → Coffee

Inputs / alternatives
5 × Coffee Bean
Output candidates
Coffee × 1
Processing time
120 in-game minutes
  • The first applicable machine rule wins. One valid output is selected; listed alternatives are not simultaneous yields.

Gifts & recipients

Base item taste; acceptance still depends on the recipient and current save.

Disliked by

Abigail · Alex · Caroline · Clint · Demetrius · Elliott · Emily · Evelyn · George · Gus · Haley · Harvey · Jas · Jodi · Leah · Lewis · Linus · Marnie · Maru · Pam · Penny · Pierre · Robin · Sam · Sebastian · Shane · Vincent · Willy · Wizard

Show progression-sensitive recipients
  • Dwarf — Positive friendship gains require understanding Dwarvish. The taste itself is unchanged; access to the Dwarf’s area is separate.
  • Kent — Arrives in year 2; not present in year 1.
  • Krobus
  • Leo — Requires the host’s island introduction progress. Home changes after the host’s move-to-the-valley event; this is not a fixed daily schedule.
  • Sandy — Ordinary friendship/gifting requires the Oasis introduction event to have been seen by at least one player. Reaching the Desert also depends on your travel options.

Ordinary tastes describe base items. Quality, birthdays and other friendship modifiers are separate; special items use their own handlers. Gift guide →

Vanilla Stardew Valley 1.6.15. Sources describe possible outcomes; save progress and game rules can change availability. Unlisted acquisition methods may exist. Values do not include profit calculations. Gift tastes describe base items; acceptance depends on recipient and save state. Sources, methods & limitations