June 2026 Rust Update

Built Different

Rust’s June 2026 update brings the biggest player overhaul in years with new player models, improved animations, the M16A2 rifle, Ballistic Armour, BDU clothing, Unity 6 performance work, Industrial Decor items, improved hit validation, and a large list of fixes.

Player OverhaulM16A2 RifleBallistic ArmourUnity 6
View Official Devblog

Patch released June 4, 2026

Rust June 2026 Built Different Update

Biggest Changes

The main additions and updates worth knowing before you jump into the full patch notes.

Overview

Rust June Update - Built Different

Rust’s June 2026 update, Built Different, is one of the biggest player-focused updates in years. It overhauls player models and animations, adds the M16A2 rifle, introduces Ballistic Armour and BDU clothing, upgrades Rust to Unity 6, adds new store items, improves performance, and ships a large list of fixes.

  • New player model with improved proportions, materials, heads, hair, and clothing support
  • New animation foundation designed to make future animation work cleaner and less error-prone
  • New loot-only M16A2 rifle with three-round burst fire
  • New loot-only Ballistic Armour set and BDU clothing set
  • Unity 6 upgrade included with a known high-polling-rate mouse performance issue
  • Industrial Decor Pack added with shelves, barrels, furnace skins, garage door, sprays, emojis, and more
  • New experimental navmesh option for server admins
  • Improved server hit validation for players on boats and hot air balloons
Player Update

Major Player Model Overhaul

The biggest part of this update is the full player model rebuild. Rust’s old character model had been around for nearly a decade, so Facepunch rebuilt the model, rig, materials, heads, hair, and clothing support to create a better foundation for future character improvements.

  • New player model built with more realistic proportions
  • Improved meshes, materials, and character rig
  • Expanded head options with unique materials and extra details
  • Improved eye lighting and added details like eyelashes
  • Reworked hairstyles and beards using new hair shaders
  • All clothing was updated to fit the new rig and proportions
  • Race and gender seeds remain intact, but faces may look different
  • A future player customization update is planned for later
Animation

Improved Animation Systems

Rust’s animation system has been reworked so Facepunch can add more specific animation behavior without constantly editing one massive animation controller. This should make future animation improvements easier and reduce animation bugs over time.

  • New animation subsystem allows smaller, self-contained animation behavior
  • Helps avoid editing the old monolithic animation state machine
  • Some animations can now affect only specific body parts when needed
  • Torch animations are one example, with improved right-arm behavior while preserving movement on the left arm
  • More third-person animations now better match viewmodel timing
  • More weapons now have bespoke animations instead of sharing mismatched ones
  • A new angled 3/4 aiming stance makes weapon handling look more natural
  • The update keeps Rust’s snappy responsiveness instead of forcing slow cinematic transitions
New Gear

New Ballistic Armour & BDU Set

Rust received a new top-tier armour set for the first time in a long while. Ballistic Armour offers stronger protection than existing craftable alternatives, but it cannot be crafted. The new BDU clothing set also joins the loot pool as a stronger clothing option with its own trade-offs.

  • New Ballistic Helmet Armour added
  • New Ballistic Vest Armour added
  • New Ballistic Leg Armour added
  • Ballistic Armour is loot-only and cannot be crafted
  • Protection is comparable to metal armour with plates
  • New BDU Shirt added
  • New BDU Pants added
  • BDU clothing is also loot-only and offers slightly improved protection over normal clothing
New Weapon

New Weapon: M16A2

The M16A2 is a new military-grade rifle found through high-end loot. It cannot be crafted and is built around accurate three-round burst fire, making it strong for medium-range fights.

  • New M16A2 rifle added
  • Military-grade weapon found through high-end loot
  • Cannot be crafted
  • Uses a three-round burst fire mode
  • Designed for excellent accuracy and strong medium-range pressure
  • High rate of fire during bursts
  • Deals less damage per shot than the LR-300 to balance burst damage
  • Adds another valuable loot-only item to late-game progression
Store Item

Industrial Decor Pack

The Industrial Decor Pack adds a large collection of industrial-themed deployables, storage items, furnace skins, wallpapers, sprays, emojis, and other base decoration options.

  • Industrial Decor Pack includes 20 industrial-themed items
  • Industrial Double Shelf, Half Shelf, and Wall Shelf added
  • Industrial shelves can be assigned colors for better storage organization
  • Industrial Storage Barrels added in horizontal and vertical variants
  • Industrial Torch skin added with unique animations
  • Industrial Auto Turret skin added
  • Industrial Large Furnace and Electric Furnace skins added
  • Industrial Garage Door skin added with unique animation and plexiglass windows
  • Painted Concrete Floor Wallpapers added with six flooring designs
  • Industrial sprays and emojis added
Skin

Bowless Crossbow Skin

The Bowless Crossbow is a new unique Crossbow skin built around a salvaged, mechanical, bowless look. It can be purchased through the in-game store or Rust Steam item store.

  • New Bowless Crossbow skin added
  • Unique skin for the Crossbow
  • Uses a salvaged workshop-style design
  • Features a bowless pulley system look
  • Purchasable in-game or from the Rust Steam item store
Quality of Life

Skin Viewer Improvement

The skin viewer received a useful upgrade this month, making it easier to inspect skins before using or buying them.

  • Skin viewer received a small upgrade
  • You can now inspect skins in your hand
  • Works from the store menu
  • Works from your Steam inventory menu
  • Helps players preview weapon and tool skins more clearly before using them
Combat Fix

Improved Server Hit Validation

Server hit validation was improved for parented players, which should help reduce frustrating projectile invalid moments when shooting players on moving objects like boats or hot air balloons.

  • Hit validation now considers previous parent positions during validation
  • Should improve shots against players on hot air balloons
  • Should improve shots against players on boats
  • Designed to reduce projectile invalid issues in those situations
  • Enabled on Facepunch servers first
  • May be enabled by default on all servers later if testing goes well
  • Server owners can adjust this with the antihack.parenthistory convar
Performance

Unity 6 & Core Performance Improvements

This update includes Rust’s Unity 6 upgrade along with deeper performance work. Facepunch rewrote internal pooling behavior, reduced server allocations, improved player update job behavior, and added more tools for testing player model rendering performance.

  • Rust upgraded to Unity 6
  • Facepunch.Pool was rewritten to be more efficient in high-contention scenarios
  • Fallback command pool.usemutexpool 1 can revert to the old pool implementation if needed
  • UsePlayerUpdateJobs 3 can now skip NetWrite preallocation and may save time on busy frames
  • Around 20 sources of server allocations were removed or amortized
  • Console command parsing now uses more StringViews to reduce allocations
  • PlayerModelBenchmark scene added for testing 100 naked player models
  • Internal metrics for the new player visuals are reportedly looking positive so far
Known Issue

Known Performance Issue: High Polling Rate Mice

Facepunch warns that high polling rate mice can currently cause significant CPU overhead and frame drops after the Unity 6 update. This is the main known issue players should be aware of for this patch.

  • High polling rate mice at 1000Hz or higher can cause CPU overhead
  • This can lead to noticeable frame drops
  • Facepunch recommends lowering mouse polling rate below 1000Hz for now
  • Polling rate can usually be changed in mouse software like Logitech G HUB or SteelSeries GG
  • Facepunch is looking into a proper fix
Server / AI

Experimental New Navmesh

Rust is beginning the move away from Unity’s navmesh toward a custom-controlled navmesh system. It is disabled by default for now, but server admins can test it with a startup argument.

  • New navmesh system added as an experimental option
  • Disabled by default for now
  • Admins can enable it with the -useNewNavmesh startup argument
  • Navmesh can be visualized in-game with rustNav.draw
  • Future goal is better NPC pathfinding and fewer long-standing AI bugs
  • Animals and scientists may eventually move through player bases more effectively
  • Navmesh builds in the background after server start
  • On restarts, the navmesh loads from disk instantly
  • Player foundation obstacles are handled on other threads and budgeted to reduce frame impact
Server Notice

Premium Renamed to Premium Access Pass

Rust Premium has been renamed to Premium Access Pass. For now, this is only a name change and does not change how access works.

  • Premium is now called Premium Access Pass
  • No functional changes were made to the current access system
  • Players with a Steam inventory value of $15 or more keep Premium Access server access
  • Facepunch says Premium Access still helps gate cheaters
  • The Rust Premium name may return later for a separate opt-in monetization system
  • Facepunch says the future Rust Premium system is not planned as a battle pass or VIP system
Workshop

New Workshop Skinnable: Auto Turret

The Auto Turret is now a workshop-skinnable item, giving creators another major deployable to make skins for.

  • Auto Turret added as a workshop-skinnable item
  • Creators can access the model through the in-game workshop
  • Community submissions begin June 11
  • This should eventually lead to more Auto Turret skins in the item store and marketplace
Collaboration

Discord x Rust Wumpus Plush

Rust launched a special Discord collaboration item: the Wumpus Plush. It is exclusive to the Discord Shop and unlocks through a linked Steam account.

  • New in-game Wumpus Plush added
  • First Rust Discord store collaboration item
  • Exclusive to the Discord Shop
  • Requires purchasing through Discord and linking to Steam inventory
  • Can be placed inside bases
  • Provides 70% comfort when nearby
  • Can be rotated, stacked, and used as a decorative deployable
Events

Kick Off 2 Drops & Youtooz Furnace Night Light

June also brings Kick Off 2 drops and a new Youtooz Furnace Night Light merch item.

  • Kick Off 2 drops run from June 11 to June 21
  • Players can earn up to 10 captain and co-captain exclusive drops
  • Garage Door, Locker skin, and Kick Wallpaper drops are included
  • Event and drops begin June 11 at 4PM EDT
  • Drops end June 21 at 7PM EDT
  • Players need to sync their accounts through the Kick Facepunch drops page
  • Youtooz Furnace Night Light launched as new Rust merch
  • The Furnace Night Light is 5.3 inches tall and uses 2 AAA batteries
Improvements

Notable Quality of Life Improvements

Alongside the headline features, this update includes several smaller UI, admin, demo, electrical, comfort, and debug improvements.

  • Re-skinning electric components and storage boxes now better adjusts connected wires and storage adaptors
  • HUD UI optimized
  • Item and vehicle F1 tab last-open category now persists across sessions
  • Admin panel UGC entries now have a button to teleport to the associated entity
  • global.teleport2entityid command added
  • Confirmation popups added when deleting loadouts and copypaste files
  • Warning popup added when overriding a bind from the keybind menu
  • Better support added for non-QWERTY keyboard layouts
  • Demo shot editor can now refine position and rotation separately
  • Workbench range upgrade now also boosts comfort range
  • Weather.rain_grace_period convar added to control how long after wipe rain can occur
  • F1 menu scaling improved on smaller resolutions
Fixes

Major Fixes

Built Different also includes a long list of bug fixes covering electrical systems, skins, keybinds, animations, deployables, demos, monuments, turrets, server browser behavior, and more.

Show major fixes
  • Fixed not being able to connect electrical wires from the surface to caves
  • Fixed wire isolation not working on player boats
  • Fixed auto turret not targeting players mounted to chippy machine at some angles
  • Fixed not being able to connect a wire to a door controller when the door is open
  • Fixed wiretool connection rejected by the server in some cases after clearing previous connection
  • Fixed binds being overridden on game startup for non-QWERTY users
  • Fixed binds menu showing the wrong keys for some actions
  • Fixed bandage and medical syringe viewmodel animations persisting after being holstered
  • Fixed bandage and medical syringe sounds still being audible after being holstered
  • Fixed grenade throws sometimes not animating properly if a player clicked the throw button
  • Fixed Nvidia Reflex option missing from the settings menu
  • Fixed map downloads sometimes writing incomplete files to disk
  • Fixed custom server loading messages not treating <br> as a newline
  • Fixed auto turrets still hitting a player's shield after it broke
  • Fixed it always raining right after wipe on custom maps
  • Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
  • Fixed not being able to pick up wall shelves when another deployable was nearby
  • Fixed being able to place mortars on weapon racks
  • Fixed mortar error kicking nearby players
  • Fixed being able to shoot mortars through walls and deployables
  • Fixed server descriptions often failing to load in the server browser

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