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First Week Survival Guide

7 Days to Die Beginner Guide

Learn what to do in your first week: finish the tutorial, find the trader, set up shelter, solve food and water, start questing, and prepare before your first Blood Moon.

Featured Video

The ESSENTIAL Beginners Guide for 7 Days to Die 2026

This guide uses the video as the main first-week structure, then expands it with extra beginner tips for food, water, magazines, trader quests, and horde prep.

First Week Plan

What to focus on during your first 7 days

New players do not need to learn every system immediately. Focus on surviving the first week, building a simple routine, and preparing before the first Blood Moon.

Day 1

Tutorial, trader, shelter

Complete the tutorial challenges, follow the trader marker, claim a safe starter shelter, and start looking for a cooking pot.

Days 2–4

Food, water, magazines, quests

Solve your food and water problems, search mailboxes and kitchens for magazines, and keep doing trader jobs for rewards.

Days 5–6

Horde prep

Start building or claiming a simple horde position, gather ammo, craft building materials, and prepare healing supplies.

Day 7

Blood Moon

Do final repairs, empty your inventory, bring food and water, and survive until morning.

Start Here

Your first actions matter

The tutorial, primitive armor, and trader marker give you the safest early direction. Do these before wandering too far.

Finish the tutorial

The starter challenges teach basic mechanics and reward free skill points. Redeem your completed challenges before moving too far into the world.

Craft primitive armor

Primitive armor is cheap and much better than wearing nothing. Make the full set before fighting or clearing early POIs.

Follow the trader marker

The first trader marker also helps lead you toward your first useful town, which means nearby jobs, loot, shelter, and supplies.

Skill Points

Spend your first points with a purpose

Avoid spreading points everywhere early. Pick a simple survival direction, then branch out once you understand the game.

Simple combat start: Strength + clubs

Strength and club perks are easy for beginners because clubs are simple, reliable, and good at knocking zombies down. This helps you end fights faster and take fewer hits.

Mobility start: Agility + Parkour

Parkour-style mobility can save you from bad fights, dogs, panic moments, and rough POI clears. It is a strong option if you prefer escape tools over raw damage.

Combat

Basic combat rules that keep beginners alive

Most early deaths happen because players run out of stamina, get surrounded, or trade hits with zombies. Fight slower and safer.

Aim for the head

Headshots end fights faster, save stamina, and reduce the time zombies have to hit you.

Back up after attacks

Do not stand still and trade hits. Hit, create space, recover stamina, and avoid getting surrounded.

Do not fight at zero stamina

Running, jumping, heavy attacks, hunger, and thirst can drain stamina. Keep enough stamina to escape.

Use stealth when possible

Crouch, use bows or quiet weapons, avoid noisy trash and glass, and soften up sleeping zombies before they wake.

Doorway block trick

If a POI fight feels unsafe, place a block in a doorway. Zombies will slow down or hit the block while you attack from the other side. Keep distance and repair the block if needed.

Trader Loop

Visit the trader early and start questing

The trader gives direction, rewards, food, drinks, supplies, and progression toward the bicycle. This is one of the safest beginner loops.

Loot the trader compound

Trader areas often have useful free containers, workstations, vending machines, and early materials.

Place storage outside

You cannot build inside the trader compound. Put a storage crate outside so you can dump loot and avoid encumbrance.

Search mailboxes

Mailboxes, newspaper boxes, bookshelves, and bookstores are great sources of magazines and books.

Rush the bicycle

Trader quests lead toward the bicycle reward, which gives faster travel and extra storage early.

Smart first quest reward

If you are offered a pipe machine gun bundle after the first buried supplies quest, it is usually one of the safest beginner choices. Save it for emergencies, dogs, bad POI rooms, or horde prep.

Shelter

Claim a simple starter base before night

Do not waste your first day building a full house from scratch. Clear a small low-tier POI and use it as a temporary shelter.

Use a low-tier POI

Look for a small building, preferably tier one or lower. Clear it slowly and use the safest room as temporary shelter.

Place essentials

Add a bedroll, campfire, and storage crate. Replace or block doors if needed and organize before nightfall.

Stay inside early

At night, zombies become more dangerous. Early on, use nights for sorting, crafting, planning, and safe mining if available.

Food & Water

Solve food and water before you wander too far

A lot of early deaths happen because players ignore hunger, thirst, stamina, and infection until it is already a problem.

Find a cooking pot

A cooking pot lets you boil murky water in a campfire. Buy one, loot kitchens, or craft one later with a forge.

Save murky water

Do not throw murky water away. Store it until you can boil it safely.

Use kitchens and diners

Kitchens, cupboards, food piles, drink containers, diners, and Shamway crates are strong early food sources.

Break tree stumps for honey

Honey can help cure early infection. Save it for when you actually need it.

Progression

Early materials and crafting goals

You do not need every workstation immediately, but you should know which items are worth saving from the start.

Work toward a forge

A forge helps you craft cooking pots, forged iron, and future progression items. Search for Forge Ahead magazines in workstations and tool/book containers.

Find a wrench

A wrench opens up salvaging from cars, sinks, appliances, vending machines, and mechanical objects.

Read important magazines

Magazines unlock better crafting, food, weapons, armor, tools, workstations, and vehicles. Do not ignore them.

Save rare materials

Mechanical parts, duct tape, glue, pipes, springs, engines, acid, beakers, and legendary parts are worth keeping.

Checklists

First week survival checklists

Use these as quick reminders while playing. The Day 7 checklist is the part players are most likely to come back to before Blood Moon.

Day 1 checklist

  • Complete tutorial challenges
  • Craft full primitive armor
  • Follow the trader marker
  • Loot the trader compound
  • Place storage outside the trader
  • Claim a simple shelter before night
  • Look for a cooking pot

Early survival checklist

  • Save murky water
  • Loot kitchens and diners
  • Search mailboxes for magazines
  • Keep honey for infection
  • Avoid fighting at low stamina
  • Use doors or blocks to control zombies
  • Store materials instead of selling everything

Before Day 7 checklist

  • Choose a horde fighting position
  • Gather ammo
  • Bring repair materials
  • Bring food and water
  • Bring bandages or first aid
  • Empty your inventory
  • Remove alternate zombie paths
  • Do not risk all your storage in the horde base

Avoid These

Beginner mistakes that cause early deaths

These are the habits that usually get new players killed, stuck, thirsty, infected, or unprepared for Day 7.

Ignoring the tutorial challenge rewards.

Fighting zombies while exhausted or dehydrated.

Selling mechanical parts, acid, beakers, or rare materials too early.

Drinking unsafe water when you could boil murky water instead.

Waiting until the afternoon of Day 7 to prepare for Blood Moon.

Using your main storage and crafting base as your only horde base.

Skipping magazines because they look like normal loot.

Carrying everything instead of setting up nearby storage.

Next Guides

Where to go after the beginner guide

The beginner page should lead naturally into the rest of your 7 Days to Die section.