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The Long Dark

Tools & Crafting

Essential tools, curing, bows, forging, ammo, and accessories

The Long Dark Tools & Crafting Guide

Tools are what turn a short survival attempt into a real run. This guide explains what each tool is used for, how crafting works, how curing materials works, when to forge, how to craft bows and arrows, and how advanced systems like ammo crafting and woodworking fit into long-term survival.

Featured tools and weapons video

This is the best featured video for the page because it covers the broad foundation: standard tools, weapons, bow crafting, improvised tools, forge basics, and firearm maintenance.

Start here

Quick tools and crafting rules

Tools are powerful, but they are also heavy and condition-based. Learn what each tool solves before carrying everything you own.

Do not carry every tool

Tools are useful, but weight matters. Carry what solves your current route, and leave backups at safehouses.

Repair before tools break

Knives, hatchets, hacksaws, firearms, and clothing tools all need maintenance. Keep repair supplies organized.

Cure materials indoors

Hides, guts, maple saplings, and birch saplings must cure before they can be used for crafting.

Plan forging trips

Forging is not casual crafting. Bring coal, scrap metal, a heavy hammer, food, water, and enough warmth.

Tool basics

Essential tools and what they do

Many tools overlap, but they are not interchangeable. The right tool depends on whether you are harvesting, crafting, looting, repairing, fighting, or forging.

Harvesting / crafting

Knife

A knife is useful for fast harvesting, crafting clothing, and wolf struggles. On harder difficulties, you may need an improvised knife instead.

Harvest animals
Craft hide clothing
Useful in wolf struggles
Maintain with whetstones
Wood / defense

Hatchet

The hatchet is one of the most flexible tools. It can chop limbs, break furniture, harvest animals, craft gear, and help in struggles.

Chop firewood
Break furniture
Harvest animals
Craft some gear
Saplings / metal

Hacksaw

The hacksaw cuts saplings, harvests scrap metal, works on frozen carcasses, and can be repaired with tools and scrap metal.

Cut saplings
Harvest scrap metal
Useful on frozen carcasses
Repair with simple/quality tools
Locked containers

Prybar

The prybar is mostly for opening locked lockers, trunks, and car trunks. It can also help with ice fishing holes or struggles in a pinch.

Open locked lockers
Open car trunks
Can open fishing holes
Heavy for long travel
Forging

Heavy Hammer

The heavy hammer is required for forging. It can also break furniture and help in wolf struggles, but it is heavy.

Required for forging
Break furniture
Struggle option
Plan before carrying
Repairs

Sewing Kit / Fishing Tackle

Sewing kits and fishing tackle keep clothing alive. Fishing tackle is also useful for line and hooks.

Repair clothing
Craft some hide items
Fishing tackle has dual use
Store extras at base

Tool choices

Knife, hatchet, hacksaw, prybar, or hammer?

The Long Dark often gives you multiple ways to solve a problem. Pick based on speed, condition loss, risk, and weight.

There is no one-tool answer

A knife may be faster for harvesting, a hatchet may be better for firewood, a hacksaw may preserve whetstones, a prybar may be best for towns, and a hammer may only be worth carrying when you are forging. Tool choice is part of route planning.

Beginner tip: store extra tools at safehouses instead of carrying every tool everywhere.

Knife vs hatchet

The knife is often better for fast harvesting and lethal wolf struggles. The hatchet is broader utility and can get a wolf off faster.

Hacksaw value

The hacksaw is slower for some jobs, but it cuts saplings, harvests scrap metal, and repairs with scrap instead of relying on whetstones.

Prybar timing

Carry the prybar when looting towns, cars, lockers, or industrial areas. Leave it behind for lightweight hunting or short routes.

Heavy hammer timing

The hammer is essential for forging, but too heavy for everyday travel unless you have a specific reason.

Materials

Crafting materials to save

Good crafting starts before you reach the workbench. Save the materials that become bows, arrows, clothing, repairs, and long-term survival gear.

Bows / clothing

Cured Gut

Fresh guts need to be dropped indoors and cured before use. They are required for bows, snares, fishing line, and many crafted items.

Drop indoors
Wait for curing
Use for bow strings
Use for snares and repairs
Bow

Maple Sapling

Maple saplings cure indoors and become the main body of the survival bow.

Cut with hatchet or hacksaw
Cure indoors
Use for survival bow
Store extras
Arrow shafts

Birch Sapling

Birch saplings cure into material for arrow shafts. You need shafts before you can make proper arrows.

Cut saplings
Cure indoors
Craft arrow shafts
Pair with arrowheads
Arrows

Crow Feathers

Feathers are found near corpses where crows circle. They weigh almost nothing, so grab them whenever you see them.

Found near corpses
Needed for arrows
Very lightweight
Always worth collecting
Forging / repairs

Scrap Metal

Scrap metal supports forging, hacksaw repairs, and other crafting needs. Keep a pile near a workbench or forge route.

Forge arrowheads
Repair hacksaw
Craft tools
Store at base
Repairs

Cloth and Leather

Harvest weak clothing and shoes for cloth or leather so you can maintain better gear.

Repair clothing
Repair boots
Craft some items
Harvest weak extras

Bow crafting

How bow, arrows, and curing work

The bow is one of the most important long-term tools because it turns hunting into a more renewable system.

Cut maple and birch

Maple becomes the bow. Birch becomes arrow shafts. Cut saplings when you find them and cure them indoors.

Cure guts

Harvest animal guts and drop them indoors. Cured guts are required for the survival bow.

Forge or find arrowheads

Arrowheads can sometimes be found, but forging them is the reliable long-term path.

Collect feathers

Crow feathers are required for arrows and are usually found near corpses.

Bow crafting loop

A survival bow needs cured maple and cured guts. Arrows need arrow shafts from cured birch, arrowheads, and crow feathers. The important beginner lesson is curing: drop saplings, guts, and hides indoors early so they are ready when you need them.

Fire-hardened arrows are cheap small-game arrows. Use proper arrows with arrowheads for larger targets.

Forging

Forge basics

Forging is a major progression step, especially on harder difficulties where standard knives and hatchets may not spawn.

What you need to forge

To forge, bring a heavy hammer, scrap metal, coal, cloth for some tools, food, water, and enough warmth. The forge must reach 150°C before improvised tools and arrowheads become available.

Do not arrive at a forge without coal or a heavy hammer. Those are the two mistakes that ruin most beginner forge trips.

Bring a heavy hammer

Without a heavy hammer, the forge trip fails before it starts.

Bring enough coal

Coal is what gets the forge hot enough for crafting. Other fuel helps, but coal is the key piece.

Forge arrowheads

Arrowheads are one of the most important forge crafts because they unlock renewable bow hunting.

Forge improvised tools

On harder difficulties, improvised knife and hatchet are major progression items.

Where to forge

Forge locations

Each forge has different travel risks. Pick the one that fits your current route, region knowledge, warmth, and difficulty.

Old Spence Family Homestead

Forlorn Muskeg

A common forging destination, but exposed to weather. Bring warmth, food, water, and a plan for safe travel.

Exterior forge
Weather risk
Cattails nearby
Important Interloper route
Maintenance Shed

Broken Railroad

An indoor forge that protects you from weather, but long indoor crafting can create cabin fever concerns.

Indoor forge
Safer from cold
Cabin fever risk
Good regional base
The Riken

Desolation Point

A coastal forge located on the shipwreck between the lighthouse and Hibernia Processing.

Shipwreck forge
Coastal route
Good for DP runs
Bring coal and hammer
Hangar basement

Forsaken Airfield

The Far Territory forge option. Useful if your run is based around the newer regions.

Far Territory forge
Hangar basement
Long route commitment
Bring supplies

Advanced crafting

Ammunition crafting

Ammo crafting is a later-game system. It is powerful, but it requires dangerous locations, preparation, and gunsmithing skill.

Use ammo workbenches

Ammunition crafting happens at ammo workbenches, not normal workbenches.

Collect casings

Revolvers drop casings when reloaded. Rifles eject casings after shots, so look down and recover them.

Harvest batteries into lead

Car batteries are very heavy. Harvest them with a hacksaw and carry the lighter scrap lead instead.

Level gunsmithing

Higher gunsmithing improves crafted ammo quality and component recovery.

Ammo crafting checklist

Reach an ammunition workbench
Get the access code for the locked area
Bring shell casings
Craft or bring gunpowder
Harvest car batteries into scrap lead
Cast bullets
Craft rifle or revolver rounds
Level gunsmithing for better ammo quality

Utility gear

Accessories and carry-management tools

Some tools are worn instead of swung. These accessories change how you climb, travel, carry tools, hunt, or absorb damage.

Climbing / weak ice

Crampons

Crampons help with rope climbs, weak ice, beachcombing, and sprain risk. Wear them when needed, not all the time.

Rope climbing
Weak ice
Beachcombing
Repair with scrap metal
Carry capacity

Moose-Hide Satchel

A strong carry-capacity upgrade and usually the best general-purpose accessory when you only have one slot free.

Flat carry bonus
Great travel value
Useful on most builds
Do not stack two
Tool weight

Foreman’s Tool Belt

Useful if you regularly carry multiple heavy tools, but less valuable if your route is already lightweight.

Reduces heavy tool weight
Good for tool-heavy trips
Compare with holster
Advanced accessory
Rifle users

Rifle Holster

Best when you regularly carry a rifle. If you mostly use a bow or revolver, it is less important.

Reduces rifle weight
Good for rifle hunters
Less useful for bow runs
Route-dependent
Protection

Ballistic Vest

Huge protection, but very heavy and punishing to mobility. Save it for dangerous hunts, not normal travel.

High protection
Very heavy
Large mobility penalty
Bear/moose/cougar hunts

Safehouse crafting

Woodworking tools and advanced crafting notes

Woodworking tools are useful for safehouse customization, but they are not a first-week survival priority.

Safehouse customization

Woodworking Tools

Woodworking tools are for furniture and safehouse crafting. They are not an early survival priority.

Used for furniture
Found in dangerous regions
Bleak Inlet option
Safehouse-focused
Base building

Furniture Workbench

Safehouse customization becomes relevant once you have a stable base, food, water, tools, and travel routes.

Long-term project
Not first-week priority
Pairs with woodworking tools
Good for main bases
Separate from vanilla

Modded crafting

Some guides show modded crafting options. New players should learn the vanilla crafting loop first.

Furniture mods
Extra tools
Indoor planting
Clearly label modded info

More videos

Supporting tools and crafting videos

Use these videos for deeper dives into accessories, tool choices, forging, forge locations, ammo crafting, bow crafting, and woodworking tools.

Tools and Accessories

Utility accessories like crampons, satchels, tool belts, rifle holsters, and ballistic vests.

Tools | How To Survive

Practical tool tradeoffs for harvesting, firewood, crafting, wolf struggles, and repairs.

Tools and Crafting

General crafting materials, workbenches, curing, and tool organization. Skip or label modded parts.

Forging and Harvesting Tips

Forging improvised tools, working around forge temperature, and harvesting frozen carcasses.

All Forge Locations

Shows the main forge locations and why coal, heavy hammer, and route planning matter.

Crafting Ammunition

Ammo benches, shell casings, gunpowder, scrap lead, bullets, and gunsmithing skill.

Craft Bows and Arrows

Curing saplings and guts, collecting feathers, crafting bows, and making arrows.

Woodworking Tools in Bleak Inlet

A specific route for finding woodworking tools at the Last Resort Cannery.

Mistakes

Common tools and crafting mistakes

Most crafting problems come from missing one required item, carrying too much, or waiting too long to prepare materials.

Leaving saplings uncured

Saplings, hides, and guts do nothing for crafting until they have cured indoors.

Going to a forge unprepared

Bring heavy hammer, coal, scrap, cloth, food, water, and enough warmth before committing to a forge trip.

Carrying the hammer everywhere

The heavy hammer is essential for forging, but it is usually dead weight when you are not on a forge route.

Ignoring tool condition

A low-condition firearm can jam, and damaged tools can fail when you need them most.

Wasting rare materials

Do not burn through cured hides, guts, feathers, arrowheads, or scrap without a plan.

Mixing modded and vanilla advice

If a guide uses mods, separate those tips from the vanilla survival advice players expect.

Crafting is preparation, not panic

The best crafting runs start days before you craft the item. Cut saplings early. Cure hides and guts indoors. Save feathers. Store scrap metal. Know where your hammer and coal are. When the materials are ready, tools stop feeling rare and start becoming part of your survival plan.

Next guides

Keep building your survival plan

Tools and crafting connect directly to food, warmth, hunting, maps, and long-term survival.